Problem with simple attack button,,

Need some help,
i make attack button but doen’t work,
this my script :

 using UnityEngine;
     using System.Collections;
     public class Attack : MonoBehaviour 
     {
         private Animator animator;
     
         // Use this for initialization
         void Start () 
         {
             animator = GetComponent<Animator>();
         }
         
         // Update is called once per frame
         void Update () 
         {
             animator.SetBool("Attack1", false);
         }
     
         public void Attack1 ()
         {
             animator.SetBool ("Attack1", true);
         }
     
     }

Do you ever call Attack1()?

The code you’re showing doesn’t ever call Attack1() so you’re never attacking.

Try something like this instead.

using UnityEngine;
using System.Collections;
public class Attack : MonoBehaviour
{
    //intializing attack button to spacebar
    //use different keycode if you want to attack with different button
    private KeyCode attackButton = KeyCode.Space;

    private Animator animator;
    
    // Use this for initialization
    void Start()
    {
        
        animator = GetComponent<Animator>();
    }

    // Update is called once per frame
    void Update()
    {
        animator.SetBool("Attack1", false);

        //if pressing down attack button
        if (Input.GetKeyDown(attackButton))
        {
            Attack1();
        }
    }

    public void Attack1()
    {
        animator.SetBool("Attack1", true);
    }

}

This code will attack every time you press the spacebar.

Side Note: Consider using a trigger instead of a bool.
Triggers automatically set themselves to false before each Update.

In other words, you wouldn’t need the line animator.SetBool("Attack1",false);.

You would just have to replace animator.SetBool("Attack1",true) with animator.SetTrigger("Attack1").