I wrote a simple code , but its output is not true:
using UnityEngine;
using System.Collections;
public class Camera01 : MonoBehaviour
{
private float Temp1 = .1f;
private float Temp2 = .01f;
void LateUpdate ()
{
Temp1 += Temp2;
print (Temp1);
}
}
And output is something like this:
0.11 → 0.120001 → . → . → . → 1.999998 → . → . → and etc.
Why?
Thanks