Problems when loading new scene

Hi there,

Currently i am working on a 3D game which plays full screen on a PC connected to a projector. In my game i have few levels to reach by user (just like all games have), so i am using multiple scenes in it. The problem is when i switch to new scene my projectors start searching for input device and the black frame or a projector manufacturing company logo appears until it finds input device or say source.

Is there any way to stop happening this.

One more query- is it possible to catch a signal my PC sends to projector?

thanks in advance
rahu:)

You can try to show a loading fullscreen image on screen ( better not static image but with some animation or so) while the new scene is being loaded :slight_smile:

is there any code or example available?

Maybe it is not the better way to do it but you can try using an empty GameObject with the Loading image attached in a GUI component and a script.
Then In the code of that script use “DontDestroyOnLoad(this)”, the loading image must show when a variable (boolean for example) in the script tells the new scene is being loaded and hide in the moment the new scene is completelly loaded, or better using this specific Unity function : "static var isLoadingLevel : bool "
I think it is not very difficult to achieve. Look at the documentation. :slight_smile: