Problems with deferred lighting

The only difference I see is linear color space, rather than gamma - which I have corrected for here:

This is lightmapped…


This is not…

I’m not really sure.

Stepping through the project one asset at a time?

I’ve asked for additional help, so we’ll see what I can find out.

Finally!!!
Problem solved ( i believe )
I deleted a standard assets folder that had lots of files and folders inside it and the scene view and game view turned pink, so i restarted unity and deferred lighting works!
here’s proof :

the problem wasn’t with the custom shaders i had, but with something i might have changed or something else in the standard assets folder.
Anyway problem solved and thank you Little Angel for the support.

Edit: Fixed image

Yeah! Great!

I’m glad it’s all fixed.

Like when the ufo lands in your back yard, takes your lemonade and leaves… you weren’t sure what it was, but you’re happy it’s gone.

Well one problem goes away and another one comes… now the lighting doesn’t work well and the lightmaps don’t work…

EDIT:
here’s an image of what’s happening:

that bug is all over the map and the lightmaps aren’t working.

Edit2:
that bug only happens in deferred lighting, but the lightmaps don’t work in any…

Edit3 : i tried lightmapping in a completely new scene and it doesn’t work

Ok one more problem solved!

i just deleted all the shaders i had in my project folder and custom shaders i had and everything works now.

Yay! That’s good.

Let us know if you have any more issues.