Every Year, I observe changes (and collect them in the tutorial) in the Unity Asset Store related to:
- Search Experience,
- UX,
- stricter requirements for products you release for other game devs,
- the growing number of assets,
- external factors like AI pressure that affect revenu,
- and so on.
Personal results may vary significantly.
To evaluate the situation in the Store, we have two types of stats that can be found in the private sections for publishers on Unity Discussions:
- Official Tastes & Trends Survey Results.
- A topic called Here’s about getting rich from assets, where publishers share their outcomes.
According to the survey among users, those who use AI stated that they ended up spending more on the Asset Store as a result of using AI.
At the same time this definitely correlates with what Matthew Bromberg (President and CEO of Unity) recently said about Unity’s Vector AI (an ad solution that connects games with the right players) and its customers:
The more effective we are (Unity), the more money they (GameDevs/Publishers) spend.
And It’s a great recognition of the value that Unity is delivering to the game industry.
With the help of AI, you can make games faster, but AI tools are NOT a Panacea in terms of GameDev — they are Helpers. As a result, people spend more money on the UAS to ship more games, because they need:
- Quality.
- Testing.
- Diversity.
- Predictability.
All of these powerful pillars can be accomplished only after processing the results of AI by experienced Developers, 3D Artists, Music/SFX Composers, and other amazing creators.
People also visit UAS for Inspiration.
The mentioned topic also shows that there is still life and success on the Asset Store.
On the other hand, I can observe examples in local communities where publishers face significantly reduced income.
Here is one example I can provide
The publisher of the popular Doozy UI Manager (a set of systems that makes it easy for anyone to design, manage, and animate modern user interfaces) left the Asset Store because the logic of showcasing products in the Asset Store changed.
Views were reduced for popular publishers and redistributed among a larger number of publishers. And this happened even before the AI era.
Of course, it would be better to have something besides the Asset Store for the Developer to be sustainable. But on the other side, it shows that you need to increase your marketing efforts for your assets outside the store, because Unity is interested in showcasing diverse and needed products today more than ever in the search results.
The more sales you have, the more people need this product, and the more the store will promote it in the native search.
Learn my Tutorial for Publishers on Unity Asset Store