Quest 3 OpenXR App Fails to Launch - Almost no LogCat Info

I’m fairly used to building OpenXR apps for Quest, but I have an app I’m developing that just won’t launch. It builds the APK fine, but when I go to launch it on my Quest I hear a sound, nothing appears (no splash screen) and often the Quest3 menus reposition. The logcat output is almost non existent - with one smoking gun:

Scenario process_start:com.X.X not found in config, ignoring. and
Entitlement for packageName=com.X.X not found in cache, channels=[Store, Q4B]

I’ve tried reimporting all assets and disabling and enabling the XRPlugin management and OpenXR settings, but it always behaves the same. Any thoughts?

Note, this Q3 is set up to launch apps from unknown sources and launches other apps that I’ve built within Unity.

I get the same thing. I’m running the latest Unity 6 and all that happens is that the is the menu goes and then nothing. I’ve got a similar error in my logcat but I don’t know what it means.

All this being said I did find a crap fix which is to go to a much earlier version of Unity. I wanted hand tracking and that doesn’t work on a lot of versions of Unity.

The version I found that worked was Unity 2022.3.19f1.

Let me know if this helps or if you fixed it. If I find a fix I’ll post here.