I’m fairly used to building OpenXR apps for Quest, but I have an app I’m developing that just won’t launch. It builds the APK fine, but when I go to launch it on my Quest I hear a sound, nothing appears (no splash screen) and often the Quest3 menus reposition. The logcat output is almost non existent - with one smoking gun:
Scenario process_start:com.X.X not found in config, ignoring. and
Entitlement for packageName=com.X.X not found in cache, channels=[Store, Q4B]
I’ve tried reimporting all assets and disabling and enabling the XRPlugin management and OpenXR settings, but it always behaves the same. Any thoughts?
Note, this Q3 is set up to launch apps from unknown sources and launches other apps that I’ve built within Unity.