Question Regarding Camera

Hello all,
I am very new to unity and this is my first time writing in the unity forum. I found that camera when you rotate around y- axis, it will stretches horizontally. Especially, when fov is increased, the effect is more noticeable as shown in the pic: https://cdn.discordapp.com/attachments/470291129124782090/566815465079308303/unknown.png

Is this the behavior of the camera? a bug? or my lack of knowledge with how the camera works? If it is my lack of knowledge please clarify for me.
Thank You.

I believe what you are experiencing is the natural perspective distortion that happens in all 3D cameras. Objects in the center of the screen appear correct, the closer to the left or right edge the more stretched out objects get, because of how it is projecting the 3D world onto the 2D screen. Larger FoV’s make the problem worse. This is just a byproduct for how modern 3D rendering systems work.

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TY.

TY. Is there a way to min. the effect of perspective distortion. I am planning to make a fps game.