Hello,
I am very new at Blender and Unity and modelling in general. I exported a model of a lobster I am working on with Blender using export to FBX.
In Blender I assigned the same texture to the all the legs one by one.
In Unity, when I apply the texture on one of the leg, all the legs get textured as well!
I am not complaining since this is what I had in mind but how is this happening, where are the links? I had assigned the same material in Blender instead of creating a new material for each leg. Is it where this is coming from?
Thank you,
Flo
