Ragdoll working but game object falling through the ground

Hello, I’m fairly new to unity and created a ragdoll. For some reason my ragdoll is colliding with the ground as I’d expect but the game object isn’t
The ragdoll:
9655541--1374068--upload_2024-2-20_19-2-35.png
The GameObject:
9655541--1374071--upload_2024-2-20_19-3-16.png9655541--1374074--upload_2024-2-20_19-3-28.png
Hierarchy
9655541--1374080--upload_2024-2-20_19-4-32.png
Could somebody help me fix this?
(Side note)
Adding colliders to each cube does keep it from falling but it still doesn’t follow the ragdoll/mesh/armature

9655541--1374080--upload_2024-2-20_19-4-32.png

Hey there! Does the ground also have some sort of collider on it? Also have you checked that both colliders are convex?

It does have a collider on it the only things that don’t have colliders is the cubes however when adding colliders too them the don’t follow the armature if that makes sense
9655577--1374107--upload_2024-2-20_19-31-0.png
instead it stays in a t-pose like how the armature originates