RawImage acts weird in webgl build

I have a rawimage in my ui, where I assign the texture via code:

public class Test : MonoBehaviour {
   public Texture2D source;
   public RawImage image;

   void Start () {
    image.texture = source;
    image.SetNativeSize();
  }
}

(it’s more complex than this, but this reproduces the bug)

In the editor or windows/webplayer build it looks like this:

In a webgl build it looks like this:

Someone an idea what’s going on?

(Unity 5.2.2p2)

It might be a bug related to the Wrap Mode texture state. Would you mind submitting a bug report with your project ?

can you reproduce it in the Editor if you launch unity with -force-gles20 argument ?

Filed a bug report: 747302

I’ll try the editor later this evening.

Tried it with the argument (<OpenGL 4.2 core profile> in the title bar), image looks correct so no repro.

@alexsuvorov has fixed a related bug for 5.4. We will check if it’s the same issue. Is the texture non-power-of-two?

Yes, 288x352px