I have a rawimage in my ui, where I assign the texture via code:
public class Test : MonoBehaviour {
public Texture2D source;
public RawImage image;
void Start () {
image.texture = source;
image.SetNativeSize();
}
}
(it’s more complex than this, but this reproduces the bug)
In the editor or windows/webplayer build it looks like this:
In a webgl build it looks like this:
Someone an idea what’s going on?
(Unity 5.2.2p2)
It might be a bug related to the Wrap Mode texture state. Would you mind submitting a bug report with your project ?
can you reproduce it in the Editor if you launch unity with -force-gles20 argument ?
Filed a bug report: 747302
I’ll try the editor later this evening.
Tried it with the argument (<OpenGL 4.2 core profile> in the title bar), image looks correct so no repro.
@alexsuvorov has fixed a related bug for 5.4. We will check if it’s the same issue. Is the texture non-power-of-two?