An easy tool for creating terrain with the real geographic data.
Specifies the geographic coordinates, and make a terrain of anywhere on the earth in a few clicks.
now the version 2.0 is on the way New Features of Version 2.0 New Data Source Supported:
You can use the Bing map data to generate a terrain in the new version. The map service may have some problem , such as lack of data in certain area. Try another datasource if one is not so satisfactory.
Random Map:
One selectable option to generate a random map is provided. It can be used to save time when doing test or just make an infinite random terrain in a game.
Run Time Infinite Map:
Download the map texture and elevation data automaticity while running the game.
Style Setting:
You can generate a terrain of low-poly style and set a default material before generating them. You can also set the default layer for the use of infinite map.
Combine and Save:
You can combine and save the generated mesh to prefab and terrain at any time.
Basic Materials for Terrain Provided:
Several materials such as contour ,grid , gradient and multiple texture height shader . It’s possible to add some snow at the top of mountains and lava in the valley
new Features of Version 2.1 New Diagnosis Tool:
Check the network condition and API key state. If you are not sure about why RTM work correctly, try the Diagnosis tool to find out.
The diagnosis tool will test your API keys, the staticmap service, and the elevation service, and output the result.
Smooth style:
Make a smooth terrain with a smaller sample.
Height Map:
After generating a piece of terrain, one height map picture will be saved in the texture directory.
Use the Generate From Height Map to rebuild a mesh with height map.
According to the new limits and payment rule of google map services, We will update a new version of RTM in a few days.
It will support the datasource of mapbox.
I tried the lite version and this works well - though not if you select bing maps which seemed to take forever to download height info (Mapbox is fine).
One thing not explained is when you have made your terrain there is a script left on the gameObject which seems not to serve any purpose - what is it for?
Also if you could update a terrain to change the lat/long slightly rather than making a new one, it would be good.
Having a google map view built in to the tool for selecting the area or at least adjusting it slightly would also be really useful.
I tested generating with bing map and have not found any problem. Please check your API key or try the diagnosis tool, if the problem remains, send me more information or the diagnosis log
The script left on the gameobject is no longer in use in the lite version after the terrain is combined or saved in prefab/unity terrain. It will be used while running infinity map in the full version. You can remove this script as you like after the generation is completed.
I was trying of making a location_select_tool, maybe it will come in a future version:)
tks for the reply.
从图上看,set texture中,如果 is auto zoom 没有勾选的话,会使用zoom level来计算获取的图片的大小。一般建议勾选is auto zoom,仅在auto zoom 获取的图像不满意时才需要手动填写zoom level。(一般填7~16之间的整数,就可以达到不错的效果)
在2.2版本的RTM中,google的API key使用的是密钥,和以前的key格式不一样(图中看到的像是旧key)。
according to the new Google API limits, you may need to enable billing for a higher quota.
Try with mapbox or bing Key:)
Now you can decide to save or not save the texture of staticmap and heightmap too local disk in Version2.3
It also contains a new Meshsize option to generate a square mesh or customize size.
We use the traditional render pipeline presently. It might get some problems while the project using SRP.
Use Upgrade Project Material to High Definition Materials to fix the material.