I’m working on a game where the player goes through a repeating hallway and tries to see if there any differences with the current hallway. Each version of the hallway is a different scene. Each scene has its own reflection probes. I’m having an issue where reflection probe data is being erased/no longer working unless its the scene I baked last. This happens for every scene. I am making sure each scene is the only one loaded in the hierarchy before baking.
Has anyone else come across this problem?

