The ultimate day night cycle for professionals and hobbyists alike! This asset aims to be a powerful tool with many great options, while maintaining a simple user experience. Supports Unity 5.6+ Many of the settings included allow various approaches, whether you want a more realistic approach, something completely crazy, or something in-between. Please, visit the documentation link to view the tool settings. This day night system has 4 weather types from clear to storm, the lighting and clouds all change accordingly. The moon is fully phasing and you can set parameters for this.There are thunder sounds and lightning visuals, bird sounds during the day, cricket sounds and fireflys at night. Included are a few emissive shaders that you can use to make an object glow during the night. You can even include other lights in your scene to gradually brighten toward night time. The sky uses proceedural shading, and the clouds are transparent mapped over a sky dome with several layers. The rain and lightning bugs are particle effects that you can easily change and customize. 2 simple demo scenes are included. Lots of love went into this, I hope you all enjoy!
For more photos and videos, visit the store page or website! Want even more bang for your buck? Check out the Awesome City Pack which includes this asset plus tons of buildings and props!
In general I would think so. It probably depends on the set up, but you can always back up your project and give it a go. You may need to make some adjustments to sun light objects Light type or lighting settings in general to suite it better.
Absolutely. If using a random time, weather, or other variables, you would have to tailor you’re multiplayer code to have the master client to copy it’s chosen variables for set up at the start of the game or throughout the game If you want the weather to dynamically change. If you force the settings to start the same way and always stay the same weather (which you can in the inspector) then you would not need to update the variables since all players would have the same forced set up. You would need to know how to code your networking. If you need help figuring out which variables are the important ones needed to copy just let me know and I’ll try to point you in the right direction to keep it persistant player to player.