–Studio ZA/UM, developer of 2019 Game of the Year Disco Elysium,
made with the Dialogue System for Unity
The Dialogue System is a proven, complete solution for interactive conversations, designed from the ground up with a polished user interface system, cutscene sequences (camera shots, animation, etc.), node-based visual conversation editor, dynamic state, and more, with easy integration into your existing gameplay framework.
–Alblune, developer of The Spirit and the Mouse and Squeakross
You can find the Dialogue System in RPGs, adventure games, shooters, visual novels, and many other genres. In business and industry, the Dialogue System features in corporate training applications, procedural law simulations, and other serious games.
Try out the Evaluation Version for free
Works with Unity 2019.4 or higher, including Unity 6+.
–Lucid Dreams Studio
Features:
Editor:
- Visual, node-based editor
- Optional compact outline-based editor perfect for large conversations
- Edit-time conversation player for quick testing
- Importers for articy:draft, Arcweave, Yarn, Ink, Twine, Chat Mapper, CSV, Neverwinter Nights, and more
- Built-in localization support, or use Unity Localization package or i2 Localization
Engine:
- No scripting required
- Dynamic, branching conversation trees
- Barks and gameplay alerts
- Cutscenes (voice acting, audio, animation, camerawork, etc.)
- Quick Time Events (QTEs)
- Quest system
- NPC status relationship system
- Easy language localization
- Save/load without scripting
- Optional Lua scripting and variable system supports sophisticated dialogue conditions
- Comprehensive documentation and tutorials
Runtime UIs:
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GUI-independent; works with all GUI systems
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Built-in support for Unity UI, UI Toolkit, Unity GUI, NGUI, and others
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Modular interfaces: swap in your own UI or cutscene system
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Several beautiful, fully-customizable UI skins
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Detailed sci-fi environment & animated model
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Works great in 2D, 3D, VR, and AR
Integration:
Provides general-purpose integration components for any framework, plus custom components for drop-in integration into:
- Adventure Creator
- Action-RPG Starter Kit
- AI Tree
- articy:draft
- Behavior Designer
- Celtx
- Cinema Director
- Cinemachine
- Chat Mapper
- Core GameKit
- Corgi Platformer Engine
- Customizable Sci-fi Holo Interface
- Devion Item & Inventory System
- DoozyUI
- Easy Save
- Emerald AI
- EndlessBook
- FaceFX
- Feel
- FMOD
- Game Kit Controller (integration by GKC dev)
- HUD Navigation System
- I2 Localization
- Ink (by Inkle)
- Invector Third Person Controller
- Inventory Engine
- Inventory Pro
- Lively Chat Bubbles
- Localization Package
- Look Animator
- Love/Hate
- Makinom
- Master Audio
- Motion Controller
- New Input System package
- Now We’re Talking
- Opsive Ultimate Character Controllers
- Opsive Ultimate Inventory System
- ORK Framework
- Page Curler
- PlayMaker
- Quest Machine
- Realistic FPS Prefab
- RelationsInspector
- Rewired
- Rog
- Rogo LipSync
- RPG Kit
- RT-Voice
- SALSA with RandomEyes
- SLATE Cinematic Sequencer
- SoulLink Spawner
- Spark
- Speech Recognition System
- Super Text Mesh
- Talkit
- TextMesh Pro
- Text Animator for Unity (V2 & V3)
- Timeline
- TopDown Engine
- Twine
- Top-Down RPG Starter Kit
- UFPS
- Ultimate Notification System
- uMMORPG
- UniStorm
- uRPG
- uSurvival
- Visual Scripting package
- Yarn Spinner
- Wwise
- and others
For Programmers:
- Includes complete, thoroughly documented & optimized C# source code
- Designed to be easily extended without modifying source – lots of event hooks!
- Full API reference
Tested on standalone, web, mobile, and consoles.
Unbelieveably powerful tool, an absolute steal
Dialogue System for unity is well worth its price. The system is robust, with both simple-to-understand graphical UI and complex functionalities under the hood. It’s hard to imagine a scenario where building something similar from the ground up would be the preferable way, as the tool eases dialogue writing extraordinarily without sacrificing customizability and the ability to introduce your own spin on things.
My greatest kudos however goes to the speedy and diligent customer support, which ensure you won’t be left alone if you encounter a problem or just wish to know how to implement a feature in a way which fits the system.
Links:
We couldn’t have made Let Bions Be Bygones without this incredible tool!
It allowed us to manage complex branching narratives, conditions, quests, sidequests, and character states—all fully voiced and localized into five additional languages. From UI and action triggers to animations, scene transitions, and interactive objects, this tool provided the functionality we needed to bring the game to life.
If you’re working on an ambitious narrative-driven or any complex branching project, we highly recommend it.
–Bohemian Pulp, developer of Let Bions Be Bygones
Change History:
Release Notes
Please post any feedback here or email support (at) pixelcrushers (dot) com.





