Enviro 3 - Sky and Weather: Next-Gen Sky, Clouds and Weather for Unity! (BIRP, URP, HDRP)
Enviro 3 in not only an update from the well known Enviro - Sky and Weather. It was developed from scratch with modularity, workflow and ease of use in mind and overall improved visuals. https://www.youtube.com/watch?v=GPcfQwKnyDs Feature List:
All render pipelines supported
Modular design
Highly configurable and flexibel
Time of day system with calender
Realistic sun, moon and night sky position
Dual layer volumetric clouds
Dual layer exponential height fog system
Customizable and optimized sky system
Volumetric lighting
Aurora Borealis
Particle module
Audio module
Preset based weather system
Single Pass Instanced VR support
Third party asset support
Please visit the asset store for more information HERE
Support: Send me a mail (vondox@live.de) or join our discord. I try my best to answer every request in 24h. Please do not use this thread for support requests.
Enviro 3 - Additional Weather Pack This pack includes 20 new weather types for your Enviro scenes. Easily add multiple new high quality rain, snow, hail, mist, sandstorm and lightning storm weather types to your Enviro scenes with one click.
Included Weather Types:
2 Overcast
2 Fog/Mist
4 Rain
3 Snow
2 Hail
2 Sandstorm
3 Lightning
2 Nuclearstorm
Please visit the asset store for more information HERE
Sweet!!! I have had this asset for years, I drop this here, he is a trusted publisher here, and Unity community minded.
Good luck in the contest, I will surly throw a vote for thisā¦ I have been away for Unity for quite a few years, but it is good to see some of the devs are stillā¦ knee deep in ā¦ " programing " Thank you, Good luck!
Bought this asset with big hopes for projects I was working onā¦ in VRChat.
Sadly, VRChat restricts scripting so much that this asset does absolutely nothing within the worlds using it. Gorgeous in the Unity editor! Would have been great if it worked for my projects, but it simply does not, and I have unfortunately no other use for it.
I would like to get a refund.
Rest assured that this asset -does- seem to work as advertized, just not in VRChat (sadly.)
Hello, yes unfortunately it wonāt work with VRChat. Please send me a mail at vondox@live.de with your invoice number or contact Unity asset store directly for a refund.
Thank you. Thank you very much. I have always wanted to see the northern lights, so I have been working on a VR experience and used your asset. WOW WOW WOW. Fabulous work, thank you very much.
I am SURE this is my fault, but Iām not sure what I am doing wrong. I am building a VR experience (available on my site: VR.ORA ) and I am having a situation at sunset and sunrise where it SEEMS to me that the light is going through the terrain. Imgur: The magic of the Internet ā This is at sunset and you can see the orange glow coming through the terrain. If you run this in VR you can really see it. If you try the Experience, you can see this issue just as the experience starts, look to your right. If you want to see it at sunrise, you need to stay on the boat for a second lap.
Unity 2022.3.13
URP
VR - Single Pass
I BELIEVE itās set as defered. Project Settings > Graphics > Scriptable Render Pipeline Settings > the pipeline object within Render List > Rendering > Rendering Path = Deferred
So yea, Iām sure Iāve set something wrong, but I have no idea where to look
Thanks for any thoughts
EDIT: And while Iām being bothersome, I have an ignorant question: What processes/settings affect the āSun and Moon Directional Lightā At a very SPECIFIC time the Intensity value goes from 0 to 0.4ā¦ and itās quite a jump, but I have spent a good deal of today attempting to find what values affect this action, with zero luck. So a clue would be helpful, please.
Hello, please check your Weather Type ā Fog ā āFog Sky-Color Blendingā and set it lower. About the light jump:
At some point we need to change the directional light from sun to moon / moon to sun. Unfortunately only BIRP supports multiple directional lights at the moment. So there is no real fix for this in URP. You can use the simple āmoon modeā in your Sky settings to have more control where moon will be at nights (opposite of the sun). However you loose real world moon position of course.
Hello, I would like to find a way to quickly make it dark while maintaining real-time time. Because the sunset time in UniStorm is different from my local sunset time, I have now obtained the local sunset time. I am missing a method to make it dark. Do you have any good methods? Because I couldnāt find any way to set the sunset time, I look forward to your reply. Thank you
Hello. Thank you for an awsome product.
I am using Enviro 3 with Universal render pipeline and Iām trying to get it to work in WebGL.
It looks like I cannot get the clouds and fog to work unless I add the Enviro URP Render Feature to the PipelineAsset_ForwardRenderer.
When I do this though, the WebGL build breaks completly. It looks nice without it but obviously I do not get any clouds or Fog then.
Is there something I need to do that Iām missing?
This is a screen shot of the URP sample scene (Sample_URP) in a WebGL build. It looks like this in edge, Firefox and Chrome.
Thank you.
Edit:
I should add that there are no extra logs in the console log. I have a few built in shaders giving me an error but itās the same error with or without the Enviro URP Render Feature added.
I build this in Unity version 2022.3.14f1 and 2023.3.0a14 with the same results.
I done some tests today and I think you might not using Enviro 3.0.7a? However there is a small oversight in this version that breaks building in URP WebGL. Please make sure to update Enviro to 3.0.7. I also will send you a patch then everything should work fine.