And one more question…
Is it possible to use Enviro just to render the skybox and weather and not the lighting? So no reflection probes, no direct lighting, no ambient lighting from Enviro settings. I would add all the lighting separately, but Enviro would create the dynamic skybox.
Sorry, that isn’t implemented out of the box. You would need to modify enviro for that yourself.
Hi !
I am using Enviro on a map where I put several sheres, with an inside shader and an equirectangular texture. The cam may enter the spheres, so 360 picture is visible all around. My concern is that the enviro effects (fog…) are visible even inside the spheres. I could disable the enviro effect entering the sphere, but it is “cut” and not pretty. Any idea? Maybe something to add to the shader ? Hope you can help !
Hello, could you please contact me in a private message and send me your shader?
Time Hour 22-24 is very dark, Almost nothing can be seen.I have tried to increase the values of “Direct Light Moon Itensity” and “Ambient Intensity”, but the effect is not great. Any suggestions?
Two questions ![]()
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What do you recommend as far as baking in lighting? It would seem that if you have a scene where day changes into night, baked lighting would be a issue.
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How do you handle a dark room/cave in a open world scene with enviro? Normally, you adjust the ambient lighting in the scene so that a room or cave in an open world setting would be dark when you go inside. However, enviro overrides any ambient light settings for the scene.
Hello, sounds like that the moon isn’t visible at that time and day. So raising the ambient lighting intensity is the right approach. What ambient mode do you use? If you use "Fla"t or “Trilight” you could laso tweak those colors. Oh and do you use post processing tonemapping? Maybe raise the brightness here a little bit too.
- Use “Realtime GI” instead. Please check the Unity lighting settings.
- There is a component for that included named EnviroInterior. If you for example have a cave you could use the “Entry_Exit” trigger type and place them at your cave entry to activate/deactivate modification. But you also could simply activate and deactivate through code.

Please tell if you need help with setup.
Wow! That was super easy… You’ve thought of everything. It took me less than a minute to add it. FYI: I’ve been using your asset for months and I’ve got to say, it is hands down my favorite unity asset. Well done and worth every penny,
Hello,
before buying the asset i want to know if it’s easy to use it with Makinom (visual scripting as playmaker)
I work with ORK framework and Makinom without coding.
Hello, there are currently no custom actions for this visual scripting asset included out of the box. But if you could send me an example action, I could easily help you to create those one you need.
I use the Skybox mode. I think the problem may lie in my terrain, and the terrain light barely changes when the ambient light is high.
Then you also could try to tweak the left half of “Sky Luminence” curve in sky settings.
No use, it seems that my terrain can only accept Directional Light.
I think this is a problem with my terrain, thank you for your reply.
if i understand it right, its not possibile to use a Static Time and Baked light with Enviro? i have some scenes there the settings dont update and the weather is not changeing, so i thought to bake enviro would be a huge Performance win for VR.
sry my english is not so good
Hello, you can use Baked GI when not changing the time of day or change to totally different weather where you need to modify the lighting. ![]()
Having trouble finding if this was mentioned in the thread: How do I make the fog apply to particles?
Hello, there are some particle shaders included with enviro that support fog. Please tell me if you need something special or any other shader modified. ![]()
Hello
I want buy Enviro but first need to know:
Work it tha at Reflection Probe / at Cars etc the Clouds are mirrored or not ?
And is there a way that at Clouds the horizon can be make it smaller that the clouds not gets so early invisible if far away / near ground ?
And is there a way that the clouds can move and not only change their form ? like in real the move if wind etc not stay at same place and only change their form ![]()
Saw nothing in the videos about that .
Or you know any other asset that can to what i need ?
Regards
hi, I’m trying to mix the fog preset with the heavy rain. Any pointers bc I can’t seem to get it working ?
Thanks for your response ![]()