Now released, can be downloaded from the Play Store here.
We’ve spent a lot of time on the AI, which we’ve written in such a way as to make it play, as much as possible, like a human player. It also has a number of parameters that allow us to create AI opponents of varying skills and play styles.
It has 21 opponents ranging from very easy to beat to quite challenging, and the 2 different timed game variations can make it quite hard to beat even some of the lesser skilled opponents.
This is our first game using the GameSparks back end service, and the plan is to use their matchmaking service to implement online player vs player in an upcoming release, along with single player league and knockout tournament modes.
In the meantime we’d really appreciate any feedback or suggestions/criticisms, if anyone would be so kind ![]()
Many thanks
Play Store description:-
Four in a row matching game, classic puzzle game where you have to connect 4 counters in a line to win.
Pit your wits against 21 AI opponents with varying skill levels and personalities, ranging from easy to beat to very challenging. The AI has been specifically designed to closely mimic how a human player would perform.
3 different modes of play:-
* No timer
* Timed turns ( 3 difficulty levels)
* Timed game ( 3 difficulty levels)
Features a full undo history during each game and records performance history (wins/losses/draws) separately for each AI opponent.
Features currently still in development:-
* Online play (player vs player)
* Knock out tournament mode (against AI opponents)
* League mode (against AI opponents)





