You need to bake out the mesh using the Save Mesh utility in the Utilities panel of the painter. Basically, right now you have the same mesh with 3 additional vertex streams, so it ends up instancing one of them. The Save Mesh utility will bake the data from the additional vertex stream into a new mesh, which will instance properly. Note that once this is done they will be 3 different meshes, and won’t instance as one draw call- but will be combinable for static batching systems and will not need new SetPass calls.
[Released] [FREE] Vertex Painter 2.0, paint on mesh instances, splat map shaders, Flow maps, AO, etc
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Thanks a lot, I was thinking this was going to be the only way around. I’ll do as you said. Awesome tool by the way!
i used this tool before a lot especially the random function.But since 2020 version, it dont work.