[Released] Graph Maker - UGUI - NGUI - DFGUI (line graphs, bar graphs, pie graphs, etc)

Is there a chance that Graph Maker can offer support for Daikon Forge?

Cheers

Yea, that is probably what I’ll work on next. I bought Daikon Forge since it was so cheap for the birthday sale. I haven’t tried it out yet though.
Just an update, version 1.2 was submitted to the asset store yesterday, here are the changes:

1.2:

  • NEW: Upgraded from NGUI 2.7 to 3.0
  • NEW: Graph type parameter to switch between line, side-by-side bar, stacked bar, and percentage stacked bar.
  • NEW: Orientation type parameter to switch between vertical and horizontal graphs. Useful for horizontal bar charts.
  • NEW: Added parameters to control placement of axes and what axis arrows display. Can now make 4-quadrant graphs.
  • NEW: Scatter plot prefab added to showcase changes made to better support scatter plots.
  • FIX: Series point value data changed from Float to Vector2 to more easily support scatter plots and arbitrary data plotting.
  • FIX: Negative values did not update all labels properly, and data was also not positioned correctly for negative values.

hi I like your plugin features and I’m thinking on buying a copy, because i need to do some graphs, but also I saw your node example on youtube and I have a doubt, I need to do create some nodes and link between them like this picture http://img130.imageshack.us/img130/2623/image014s.jpg but I’m not sure if i can change the link to be arrow like the image and also add the curve effect that the node editor graphs have, and lastly if i can make that the node has inputs and outputs places like on the image, so my question is, can i achieve this with your plugin?

Hi, any chance this will work with unity 3.5.7 i would definitelly buy it

Hey, thanks for checking it out. Unfortunately it does not do curves between points. I will probably look into doing it later, but in the meantime if you search for “spline” curve on the asset store, you should be able to find something.

Hey, I think the only difference is the setActive() function. I didn’t do the pre-compile check for unity versions for this, but I will actually test it later today and implement this in the next minor version (1.2.1) and let you know. The only work I will probably need to do is shift around the setActive() calls to a central location so I don’t have a bunch of pre-compile checks.

please do so, I will immediately buy it!

thanks for the answer, the curve thing is just a plus is not essential, but it will be great that if one can set the type of link, like line (like is now), line and arrow, and double arrow.

However I will buy your plugin because has a great price and i need to do some graphs as well. And also It supports ngui, the gui system that I’m using.

Ok cool, most people ask questions about the line / bar graphs. I’m excited to have someone who actually might use the editor! So I just tried it and yes you can do arrows by just using anchors relative to the line sprite. I will include this prefab in the next update. To do single arrows, you can just disable / delete one of the arrows in another link prefab you create. Here is a screenshot (there is now 5 default link prefabs to choose from):

1420707--74793--$DoubleArrows.jpg

I got the code part working, but that was the easy part. Apparently it is impossible to move Unity 4 prefabs to Unity 3.5, they have to be manually created. I wouldn’t mind manually creating the prefabs for most of the stuff. The prefab for the editor and the skill tree example however would take quite some time and effort to recreate.

Thanks for your effort!

I was thinking to look into it using unity4 to see how prefabs are made etc…can i use it without editor prefab and skill tree? or to simple put it, is it going to be any worth to me in unity3.5? Thank you! This looks like a great product!

I would mostly be using it for line and bar graphs and pie charts…?

thanks, that is great to know that i can set the links to be arrows. Purchased :slight_smile:

Ok, I will create the package with most of the features for 3.5.7 and include it as a separate install in the next update. This is probably what I’ll do for Daikon Forge as well.

Alright, finished it for NGUI + Unity 3.5, now for Daikon Forge… Thankfully, it looks like Daikon Forge is only for Unity 4.0+

Rorakin3,

You are really powering along with GraphMaker.

Looking forward for Daikon Support.

Making progress with DF :slight_smile:

Can I make a line graph (curve) such like GL line through any mathematical equation in Graph Maker for NGUI. For example this is my equation:

Y = 1/2 X + 0.5

Hey, thanks for the question. Right now you set the data in the series. You could do this by making a function that takes as input the coefficients and returns a list of vector2’s. This is a simple thing to do so, I will create some API functions in the graph manager for doing this, and include in the next update.
I should easily be able to do all the basic ones like, linear, quadratic, exponential, logarithmic, etc. The tricky part would be figuring out how many points you want and whether they should only fall in the 1st quadrant (positive values), or also negative values. I suppose these can all be parameter inputs to the functions.

Finished Daikon Forge support :slight_smile:
I’ll be submitting an update later today which will add both NGUI + Unity 3.5 and Daikon Forge

Great Work… !!
Just Bought.