Android support. No UnityPlayerActivity inheritance (no other third party plugin compatibility problems).
iOS support.
WebGL support (GET requests by default, CORS/JSONP limitation but can be workarounded with a simple PHP proxy script that it’s included to support POST/DELETE calls).
Windows/Mac support. Implemented using uWebKit (so it requires it).
Features
Full object oriented API (you don’t deserialize anything, it’s already done it for you)
This looks great but with no reviews up yet I’m a bit hesitant in case this is my quite what I’m looking for. Do you have a trial version available with limited functionality that can be checked out? Thanks!
A public Google drive document with all the documentation.
Read the asset store page information to see if it’s what you need and feel free to ask any questions.
I have sales but they didn’t review anything and I don’t know who are those people (you can’t see or contact your customers) to suggest to review my package.
Hi, will this plugin allow an app to upload an image (from texture2D or otherwise) to the account signed in? I’ve looked through the documentation and failed to see anything that indicates uploading. Also the WebGL example loading bar fills up then hangs for me with no errors.
Thanks.
When I try to use the demo I get:
{“code”: 403, “error_type”: “OAuthForbiddenException”, “error_message”: “You are not a sandbox user of this client”}
My asset it’s a copy of the Instagram API. It has implemented all endpoints available. See the asset docs.
You have:
public void GetUserRecentMedia();
public void GetUserRecentMedia(string id);
2 and 3. Yes, on WebGL it’s done by the browser redirecting it to your app on success (as seen in the asset example). On Android and iOS it’s implemented by a basic native web browser.
No because it’s not supported officially by Instagram, it has to be done with Android Intents or iOS Hooks and you need the Instagram app installed on your device (that’s why I have not implemented it):
Can I able to do login via this plugin? Because it become easy for me to move ahead in this.
Can I able to download images uploaded into my Instagram account?
If I want to display all Instagram account images into my application then what is the best way?
Whether I need to create custom UI to display these images? Or Instagram provide some in build UI?
I know I have asked somewhat my personal questions but if you share some of your suggestions with me then my way become clear and easy
I already answered that on my previous answer and the answer is yes.
Of course, you have a “Media” class that stores all this information: “low_res”, “standard_res” and “thumbnail” images paths (along with much more information).
Instagram and this assets it’s only be able to provide you the data model, the UI interface it’s up to you.
There is a public WebGL example. If you have more questions, feel free to ask.
May I upload images to my Instagram account using this plugin?
May I upload images to my custom server using this plugin by download it from Instagram account?
What about login screen provided by plugin? Means it will load login dialog provided by Instagram by default as like Facebook login dialog or I need to create my custom login dialog to provide user interface!!
Sorry for my too many questions but I was near to clear all my doubts.
On Unity WebGL supported browsers should work. It hangs a bit at 100% but a seconds/minute later, should response.
2 and 3. I already answered that on a my first answer on our conversation, read it, please (it’s my 4th answer).
Yes but in some platforms it’s with a WebView embeded in Unity because Unity doesn’t provide a WebBrowser. Anyway, the user will see the official Instagram login page.
How to come across from this? So that I can test full available things.
My last question to you before purchase,
Before few post, I asked this question to you, “- Can I upload my images over my account?”
You replied me this, “No because it’s not supported officially by Instagram, it has to be done with Android Intents or iOS Hooks and you need the Instagram app installed on your device (that’s why I have not implemented it):”
What if I want to upload at my custom web server, downloaded images from Instagram account. Does this thing become possible?
I need to update the webgl example so anyone can test with it’s own accounts.
With the API you can only download media, not upload it to your instagram account.
If you want to upload your downloaded media to other place other than Instagram it’s up to you because that does nothing to do with my asset, it’s your own code.
Hey there. I wanted to try implementing something within my app, and i’d like to know if this asset you’ve created would be able to do it.
I wanted to create a button in my game where when pushed, it took a screenshot of the gameplay, and then once the match is over, i wanted the player to be shown the shots they took and be able to take that screenshot (or multiple screenshots) and upload it to their instagram account. I wanted to know if your asset would be able to do this and if so, could you give me a brief, step-wise process of how I’d do it? Thanks