[RELEASED] Magica Cloth

Hello.
Thank you for your feedback.
Certainly there may be a few too many parameters.
If we decide to make version 2.0, we would like to significantly reduce the parameters.
Did you know that you can save the parameters as presets yourself?
https://magicasoft.jp/en/magica-cloth-preset-2/
Using this feature to save the parameters that worked will make it easier to reconfigure.

Hello! I used Magica Cloth in my project but I had some problems with big model which I need to import in scene. Cloth works different way in this model if it is the same size as in example unitychan and if I scale my model (when I import it).
Is there any restrictions for size of model what I can use?

Hello.
First, Magica Cloth performs physical calculations with Unity’s distance of 1.0 as 1m.
If it is a normal human body, it is about 1.7m, so it is about 1.7 of Unity.
So if you scale your character to a giant like 10m, the simulation will be very slow.
This is the same as Unity’s Physics system.
Therefore, if it is a normal human body, it is necessary to set up the cloth after making it about 1.0 to 2.0 in Unity.

My dress model is separated from the inside and outside. When the character is in motion, the inside clothes will penetrate to the outside.
Can I set self-collision between the fabrics, please?
How can I solve this problem?

Hello.
I’m sorry, it’s difficult to prevent such outfits from penetrating because there is currently no self-collision feature.
However, in order to solve such a problem, we are currently experimenting with self-collision.
I would like to solve it in some way in the future.

I have noticed there is a world influence, I was wondering how I would go about dragging a bone and then letting it go?, it seems when I use the transform for world influence it immediately springs back

Actually let me rephrase that, if I want to drag on a bone, then have it morph then release it have it spring back how would I do that using magicka ? is that even possible?

Hello.
Currently there is no function to grab and pull bones yet.
ā€œWorld Influenceā€ is a parameter of how much the movement amount is applied to the simulation when the character moves.
Therefore, it is different from the function of grabbing bones.

Hello. Is it possible to use collider with MagicaBoneSpring?

Hi, I’ve recently come back to intergrating Magica Cloth and things are looking fantastic!

I’d like to ask if I can somehow prevent colliders from penetrating to the other side of some cloths.
I’m trying to simulate skin so colliders should always push particles away from their mesh normals.

I’ve tried modifying the collision code but seems beyond me, could you give me some advice?

Hello.
Unfortunately, it is currently not possible to set colliders in BoneSpring / MeshSpring.

Hello.
MagicaCloth has a ā€œPreventing penetrationā€ feature to prevent intrusion into colliders.
Please set it up referring to here.
https://magicasoft.jp/en/prevent-penetration-2/

Will, you ever have or consider the bone pulling? or is that out of scope for you ?

My first try. Any tips to make it more natural ? I wish there was a good video turtoal how tu use it.

Hello.
The ability to grab and pull particles is included in the roadmap.
However, we are currently working on performance optimization, so we have not yet put in that work.
We plan to implement it in the future.

Hello.
That’s a wonderfully engaging video!
Unfortunately, there is no video tutorial available.
Hair behavior is difficult and requires a lot of trial and error.
Since it varies depending on the length and shape of the hair, it is not possible to provide clear parameters.
However, MagicaCloth has a variety of presets available.
https://magicasoft.jp/en/magica-cloth-preset-2/
Try applying them first.
If the movement is close to what you expect, you may want to tweak the parameters.

Is it possible or planned to clamp bone rotation by axis? Or how can this be done?

Hello.
Currently, only the overall angle limit can be set regardless of the axis.
https://magicasoft.jp/en/paramater-clamp-rotation-2/
There are no plans yet to add this feature at this time.

For your information, where do you expect to use the per-axis control?

Mash / bone: I have trying some models, but I have not seen hair that I can use with bone.Is it something that I have to add to a model, or is it on some models ?

Hello.
I’m still not understanding your problem well.
Is the problem in the MagicaCloth simulation?
Or is MagicaCloth not working in the first place?
A tutorial on basic setup can be found at the following link.
It may be of help to you.
https://magicasoft.jp/en/bonecloth-start-2/
https://magicasoft.jp/en/magicaclothmeshclothstart-2/