Is this normal that I cannot set length of a capsule collider to be more than 1 ?
Hello.
Magica Cloth is designed for the human body.
Therefore, I think that a collider over 1m is unnecessary.
If you want to make the collider bigger, increase the scale of the colliderās Transform.
The size of the collider affects the scale of the Transform.
If you can do it by scaling transform than why such a limitation at all ?
Is this just hard-coded limitation ?
No, there are no restrictions.
The slider is used to make it easier for the user to adjust.
And when you install a slider in Unity, you need to decide the minimum value and the maximum value.
Therefore, the maximum value is currently 1.0 (1m).
Can you tell me how can I release this limitation ?
Hello.
See the code below for restrictions on colliders.
MagicaCapsuleCollider.cs
MagicaPlaneCollider.cs
MagicaSphereCollider.cs
It can be expanded by rewriting the definition of [Range (0, 1)].
HIļ¼forgive my poor English.
I want the chain to collide with the Plane. I add the sphere collision at the chain node and add the collision to the Plane, but this is not work, because the collision does not move with the chain.Is there any way to solve this problemļ¼

Hello!
Unfortunately, it is currently not possible to add another collider to a Transform running on BoneCloth.
Therefore, to solve this problem, you need to switch the chain to a different control than BoneCloth.
(For example, Unityās Physics system)
The issue of this interaction is a topic for the future.
Hi there, do you know what kind of component we should use for this kind of dress?
We rigged the front and back parts of the dress, is it still ok to use BoneCloth mesh connection mode?
Hello.
Yes, I think BoneCloth is fine.
If youāre having trouble with mesh connections, try separate BoneCloth before and after.
I have noticed troubling behavior.
When I set time scale (speed up) my cloth behaves differently.
Like it is not taking time scale into account so when I speed up time, clothes behave like if my character is moving faster.
Hello.
Iām sorry, MagicaCloth doesnāt support timescales above 1.0.
This was not specified in the documentation.
Only slow playback less than 1.0 is supported.
I will try to live with it, but may I ask why ?
Mathematically speaking there should not be much problem to support speedup.
Hello.
Yes, there is no technical problem.
This is a performance issue.
The cloth simulation is the same as the physics simulation, and the calculation results are accumulated in a predetermined short time.
This means that if the speed of time doubles, so does the load of the simulation.
Therefore, Magica Cloth has a limit to ignore time scales of 1.0 and above.
It is possible to remove this restriction, but I think it can only cover about twice the time scale.
If you set it to 10x speed, the CPU load will probably be too large and it will be in a frozen state.
Edit:
Nevermind, i had to add red dot points (fixed points) on top of the green ones to stabilize the movement. ![]()
For some reason the characters hair goes ALLLL the way down to the Bottom of the scene. It melts through the floor and goes down to infinity⦠why is this?
Hello.
Are you using v1.12.0 as the version?
In the case of v1.12.0, there was a fatal problem with the global collider, so please update to v1.12.1.
Hi, just bought Magica cloth and Iām having difficulty with point selection process. For some reason the selection of point selection works the first time I try it. But in subsequent attempts, it just does not seem to work. Red stays red, green stays green no matter how and where I drag. Is there an alternative way to assigning point types? This is very frustrating. I have to restart the whole Unity editor every time I need to change these points.
Getting these errors in Unity 2021.2.5f1
Hello.
Many users have commented on the difficulty of selecting points.
Therefore, I would like to improve it somehow within this year.
However, your symptoms seem to be another glitch.
Does it mean that even if I follow the guide below and select a point, it disappears?
https://magicasoft.jp/en/bonecloth-start-2/
Hello.
Magica Cloth has been tested with Unity 2021.2.x.
So I donāt know what caused this error.
Therefore, please follow the steps below to perform a clean installation once.
(1) Delete all Assets / MagicaCloth folders
(2) Restart Unity Editor
(3) Reinstall Magica Cloth according to the following procedure
https://magicasoft.jp/en/magica-cloth-install-2/


