[RELEASED] Marvelous Techniques

Here is a picture using the CustomLightingRealtimeShadow shader on some models :

6R

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sorry i Don Understand this asset. p6r you picture look worse then the original character asset?

Ooopss ! Sorry if you don’t like it. I can delete it if you think it isn’t a good advertisement for this asset… No problem !
I have used the Mesh Materializer to make it lowpoly (to separate the vertices) to show here different light effects on these vertices. But the character isn’t the most important here…
Good to have honest comments !!! Maybe I’m the only one to like my picture !!! :wink:
I think I have to improve my work…

6R

no harm, sorry p6r, I just dont Understand the function of this asset. You picture is fine.

The package is about shaders and tools to create beautiful scenes like those in this thread.
There are for example custom lighting shaders which are easy to use and very efficient.

Hi,
About the ambient issue: I’ll think about it and probably will implement some kind of Lighting Manager script which will control several Light Materials at one time. In fact I have thought of this before so I’ll probably implement it.

I already implemented a fast bloom shader (will be in next update), point light would be similar to distance light which will also come in next update.
Can you give me examples of the other effects lightning and ray lights.

-Arto

Hi,

There are several of lightning effects I have on my mind now, like Zone lightning, selective Glow using a Mask texture, Ray lights, that has some fake lightning effects on the floor it shines on, etc.

I know this is a 3D Shaders package. But, can I request a 2D Billboard shader? Because I need some Billboards to reduce geometry count and Marvelous using its own lightning system, it would not be optimal to use another secondary lightning system just for 2D Billboard or Sprites. I hope you consider to support some simple 2D shaders.

Thanks,
D

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@pushingpandas : With the video tutorials Arto is making I think you will understand the function of this asset…
Here is a simple example with the fog shader (we can add fog from the bottom to the top or from the top to the bottom directly on a 3D model !)

Marvelous Techniques video 1: Workflow Tutorial

I hope you enjoy the video :slight_smile:

-Arto

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It looks like a good resource for beginners

Testing out the new distance light shader. It will be included in the next update.
No textures used only custom lighting shaders.

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Very nice Arto ! I like your style and this kind of simple models…

Here another example with my favourite (fog) shader on some models :
(I model the orange meshes directly in Unity using the free Prototype asset.)

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I also like this art style, nice feature. It’s going to be useful to reduce some memory usage from less using textures. I’m looking forward to new features you come up with. Colorful shadows blending could be cool too, just let u know.

Is there any way we can test this out without purchasing first? Perhaps you could offer a free ā€˜lite’ version with limited functionality?

I mean it sure looks good, but I am not sure it works for my game/setup…

could you make some scene demo like the cave with unity default fps controller ?

p6r your last example sold me :slight_smile: I gonna purchase that asset. great work. Thank you

Glad you like my picture… (I had to improve my work after your comments !!!) :slight_smile:

I don’t work at all like Arto (a pro with lightmaps !) with these shaders. It’s great to see other uses.

I think they are very interesting to create quick backgrounds for games. For example I need one second to create a sky with gradient and a few minutes for the whole scenes above or below :
(Particles from the free Elementals asset !)

6R

tested it even in fps view and not orthographic camera it look really good and simple shapes
What shader would be used to do emissive surfaces?

How to tell a story with a few objects in a scene :

6R

Here is an example in 3 steps + right parameters for the fog shader. (I use the shader on a simple Unity Plane.)

With the colors and the fog values you make the gradient and with the Layout Texture you can add some interesting effects to this gradient = nice background !
Then I add some 3D models using a fog shader too and some free (-> Elementals) Particles.




6R

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