Marvelous Techniques is a asset package which includes tools to make powerful games with very popular flat atmospheric graphics style used in many top selling games recently.
The package suits for all people with every skill level.
With the package prototyping of different styles is fast thanks to easy to use shaders and tools.
This asset package is unique and you can’t find anything similar from the Asset Store. When purchased you don’t only get the package you get premium support so all your problems will get quickly solved.
Other shaders including the ocean shader, height fog shader, water pool shader, linear gradient, camera overlay, vignette…
Bloom and Screen Texture Blend image effects.
Total of 31 Mobile optimized (tested with iPad 4th gen) shaders. All shaders are CG vertex/fragment shaders.
Powerful scripts including very useful Mesh Combine script which will make your scene to look even more prettier
14 example scenes from where you can learn how beautiful scenes are built. New scenes will be added regularly.
Comprehensive documentation which explains details of every shader and script. Documentation also discuss about the preferred work flow of building a game scene.
The renders are wonderful…
Could you test your shaders and light effects on various free assets from the store to see how it looks with known assets to be able to compare ?
For example how does the free Necromancer look like with your shaders ?
Thanks in advance.
If you don’t have time for testing this you could add me to your beta testers…
Do you mean Necromancer which is GUI skin package?
I don’t know how to thest the shaders in marvelous techniques with that package.
Could you elaborate a bit.
These shaders are made for 3D models as you can see from the demo scenes.
The necromancer model should look the same as in the images because it’s just a model with a texture.
The custom lighting shaders would add the custom lighting model to it.
If you want to test out the package before purchasing it please contact me.
WOW ! A lot of very interesting shaders here.
Your scenes are great to see what we can do and to know how to parameter the various shaders. Great job !
The fog and water systems are very very very clever.
I have to test more to know if there are exactly what I could use, especially for low poly style !
People can’t be disappointed with your asset, I think…
6R
New demo scene coming to the next version of the asset package.
Features two new shaders: Distance light and distance fog. Also realtime shadow support added.
The imagery is very similar to a recent game that had you solving puzzles using escher-like distortions on an isometric projection, it looked great, and while im not interested in isometric representation, id love the know how even if down to reappropriate
I like the distance light effect and the entire scene…
(I have deleted my 2 pictures with the Necromancer because I think it isn’t the best way to use your shaders ! Your last picture and this Cave scene are more representative of what we can do with Marvelous Techniques !)
@lazygunn : You can work in 3D, 2.5D,… not necessary in an isometric projection with these shaders.
OMG, I can’t believe I miss this. Bought it without a second thought. Can u upload the Cave demo? I want to see how you do the magic tricks. Btw, is there a way to quickly reduce the whole Ambient color, because I want to make a Night view, and with my simple Weather system, the Directional light intensity down to 0, the Ambient color still so bright, and is there a better way not to go through all materials to reduce their Ambient Color, Ambient Power, like a global Ambient Scale value would be cool.
Can I request the lightning effects, point light, bloom effects, ray lights effect, etc.?
Btw, please correct me if I’m wrong, do your shaders support Unity lights, besides Directional light?