[RELEASED] Marvelous Techniques

Hi all,

Marvelous Techniques is a asset package which includes tools to make powerful games with very popular flat atmospheric graphics style used in many top selling games recently.
The package suits for all people with every skill level.

With the package prototyping of different styles is fast thanks to easy to use shaders and tools.
This asset package is unique and you can’t find anything similar from the Asset Store. When purchased you don’t only get the package you get premium support so all your problems will get quickly solved.

Go to the Asset Store

Update v.1.2 is available

The package includes:

  • Custom lighting shaders.

  • Other shaders including the ocean shader, height fog shader, water pool shader, linear gradient, camera overlay, vignette…
    Bloom and Screen Texture Blend image effects.
    Total of 31 Mobile optimized (tested with iPad 4th gen) shaders. All shaders are CG vertex/fragment shaders.

  • Powerful scripts including very useful Mesh Combine script which will make your scene to look even more prettier :slight_smile:

  • 14 example scenes from where you can learn how beautiful scenes are built. New scenes will be added regularly.

  • Comprehensive documentation which explains details of every shader and script. Documentation also discuss about the preferred work flow of building a game scene.

Demo scenes:
The Island
The Building
Water Color
Cubes
Cave

Videos
Marvelous Techniques video 1: Workflow Tutorial
Marvelous Techniques video 2: Workflow Tutorial 2



Please note that this package does not contain any characters or game play mechanics. Only graphics assets, shaders, scripts and tools.

4 Likes

The renders are wonderful…
Could you test your shaders and light effects on various free assets from the store to see how it looks with known assets to be able to compare ?
For example how does the free Necromancer look like with your shaders ?
Thanks in advance.

If you don’t have time for testing this you could add me to your beta testers…

6R

Do you mean Necromancer which is GUI skin package?
I don’t know how to thest the shaders in marvelous techniques with that package.
Could you elaborate a bit.

No ! I mean the 3D model (character) !
6R

Hi @Kirnu-Interactive , I think he say to test marvelous techniques with packages like this:

thats packages are all free to test the marvelous tecniques, I think that can be a good idea.

Regards,

No. I mean free 3D models like this :

I don’t know if these shaders are made for 2D models !?!

6R

These shaders are made for 3D models as you can see from the demo scenes.
The necromancer model should look the same as in the images because it’s just a model with a texture.
The custom lighting shaders would add the custom lighting model to it.
If you want to test out the package before purchasing it please contact me.

e-mail sent !
6R

Hello

How could I test Marvelous Techniques? What is your email address?

WOW ! A lot of very interesting shaders here.
Your scenes are great to see what we can do and to know how to parameter the various shaders. Great job !
The fog and water systems are very very very clever.
I have to test more to know if there are exactly what I could use, especially for low poly style !
People can’t be disappointed with your asset, I think…
6R

Now the custom lighting shaders support also realtime shadows. Will update the package soon.

-Arto

New demo scene coming to the next version of the asset package.
Features two new shaders: Distance light and distance fog. Also realtime shadow support added.

3 Likes

I have no idea how to contact you but i’d definitely be interested in looking at this thankyou

Wonderful picture ! You’re an artist !!!

Great environment and very professional look !
Nice to see you want to give us marvelous Tools to make marvelous Games !!!

6R

The imagery is very similar to a recent game that had you solving puzzles using escher-like distortions on an isometric projection, it looked great, and while im not interested in isometric representation, id love the know how even if down to reappropriate

You can find the support email from here:
Kirnu Interactive profile

1 Like

Check out the new Web Demo: The Cave

I like the distance light effect and the entire scene…
(I have deleted my 2 pictures with the Necromancer because I think it isn’t the best way to use your shaders ! Your last picture and this Cave scene are more representative of what we can do with Marvelous Techniques !)

@lazygunn : You can work in 3D, 2.5D,… not necessary in an isometric projection with these shaders.

6R

As requested I’ll start making videos which will describe the package better.
The workflow video is already done and currently uploading to YouTube.

OMG, I can’t believe I miss this. Bought it without a second thought. Can u upload the Cave demo? I want to see how you do the magic tricks. Btw, is there a way to quickly reduce the whole Ambient color, because I want to make a Night view, and with my simple Weather system, the Directional light intensity down to 0, the Ambient color still so bright, and is there a better way not to go through all materials to reduce their Ambient Color, Ambient Power, like a global Ambient Scale value would be cool.

Can I request the lightning effects, point light, bloom effects, ray lights effect, etc.?

Btw, please correct me if I’m wrong, do your shaders support Unity lights, besides Directional light?