[Released] Rock Boulders - natural landscape in Unity 3d

Rock Boulders

Beautiful stones, huge boulders and valley rocks to use in your game! You can build a complete valley environment.
· 24 types of stones, rocks, cliffs in two types: summer and winter (a total of 48 objects)
· 5 skyboxes
· 8 ground textures
· Some trees, details, particles
· Canyon summer demo
· Polycount between 60-1600 tri

Link to Asset Store

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on pack will be all i see into the video

very nice ones, (and the trailer too !)

Purchased :slight_smile: and loving them!

Gee I wonder what game inspired this! :wink:

edit: Also, how many textures does this use? Surely Each rock doesn’t have its own texture?

Each stone was carved individually. Inside the project you have 19 stone materials

What is the maximum and average polycount for the rocks (big ones)?

it is between 1500-1600 tris

Wow, great work!

Very Awesome!!

Looks fantastic!!!

What snow and sky system/asset did you use?

I’m guessing he made the snow himself, its a nice effect, the snow on the rocks is just baked into the diffuse. The sky is just a really nice skybox.

It’s a really awesome package!

great work!

lars

Thanks for all positive comments. As said @Legend - snow is burned on the texture relative to the position Y of meshes.
Skyboxes are rendered

Bought it, looks awesome :slight_smile:

Could you make a webplayer please? :smile:

I’d just like to wander through that beautiful landscape.

Awesome work.

Just to clarify…is the scene used for the youtube video included in the purchase?
Having this as a webplayer would also be very, very nice for a preview.

The summer version of the scene is there. I had some initial trouble importing it due to fbx preprocessing, but it works great in a fresh app.

This is a decent package, I like it a lot. But I’m getting some warnings when lightmapping my scene:

This is also happening for polySurface159. So that’s Rock11_LP and Rock10_LP.

Can you fix that issue? Would be very much appreciated! You should see it when you put all your rocks into one scene and bake a lightmap (maybe there’s some more than the ones I’ve mentioned here, I’m using quite a few of the rocks but maybe there’s issues with others that I’m not using).