We’re just about to release and submit Simply SVG - a tool that will help you immensely in creating your game when taking advantage of sweet vector graphics.
Main Features
Use Vector graphics in Unity effortlessly, just Import and Drag’n’Drop Full cross platform support Automatically generated and optimized colliders Unity UI supported (5.2 or newer) Opaque and Transparent rendering Quality setting, custom pivot points and import scaling Smart SVG asset handling (easy to update) Beautiful rendering with other objects even in 3D space Optional Render Sorter utility to keep things in order automatically Compatible with Adobe Illustrator and Inkscape Particle System support
Package Includes
Fun example scene with a driving game Full source code Fast support via email & forums All upcoming updates Adobe Illustrator compatible SVG exporting script
SVG standard support
All basic SVG shapes Compound paths (with holes) Stroke and fill (with transparency) Transforms Groups
Full Collider Support
Example Scene Provided
Just Drag’n’Drop Simplicity & Better Workflow Comes with Render Sorter and Illustrator utilities UI Ready (Unity 5.2 onwards)
Hey guys, another dev here - thanks for the questions and interest!
The workflow is so fluid that when you’re developing with InkScape or Illustrator you can instantly see the changes inside Unity so this in mind we decided not to develop drawing tools inside Unity.
At a quick glance to other tools that have some similar functionalities, we have a different way of tackling SVGs in Unity ie. we handle assets more in the “Unity Way” keeping the asset exposed and editable. The meshes created from the SVGs can also be used wherever like in the Particle System. Simply SVG also provides a few utilities such as the illustrator exporter and render sorter to help your team’s workflow.
Runtime importing is possible with few small changes. If there is more demand for it, we’ll do it.
Thanks! It was nice to meet you too. We are still waiting for Unity’s Asset Store review. We have waited over two weeks (or 10 business days) already :S We are hoping to release this as soon as Unity gives us green light.
We just released version 1.0.1 with some improvements to the example stuff. We also have an Adobe illustrator exporter script included, has anyone had a chance to take a look at that? We find it very useful when we have a big illustrator file with a lot of assets we want to export quickly into Unity.
I also need to import SVG at runtime (I’ve been looking for a product that does this and seems not to exist). Importing at runtime would give SimplySVG a lot of flexibility. I hope you implement this feature in the near future.