Hello everybody,
i want to render my Screen-Space-Camera canvas with multiple cameras - just like i can do with “normal” world objects and multiple cameras (setting clear flags and depth). However, i can’t find a good solution for this (not involving any rendertextures). So is this just not possible and i need to find a workaround, or can this somehow be accieved?
1 Like
Does your UI need to be screenspace? Making it world space UI and a child of the camera it would have been screen space of would fix this.
What is your intended behavior? What is the second camera doing that it needs a different view of the UI?
thanks a lot, i definately could use a world canvas - just didn’t think about it. What i want to do, is render Key/Fill for a broadcast application, and i also need this on the ui. So i wrote a little keying Image effect, and render a secondary camera with the imagea effect attached to a second output. This works with world canvas right now (which is already great). Thanks a lot!