Render world differently for 2 camaras

I wish to make shader for refraction.
I have 2 cameras. (Main Camera and RenderToTexture Camera)
I do not wish to show transparent refracting object to RenderToTexture camera.
I will use RenderTexture to make that object look transparent with some refraction.

Hi Arilicious, No, unfortunately, I've finally buy an Arduino with a NFC shield to communicate simply with Unity. Kadaj

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1 Answer

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The answer is cullingMask

and GameObject’s layers

Hey Kadaj, thanks for your reply, even if you had no success with the ACR122U - imo the SDK and their examples.. just dont work properly. I also just ordered the RC522 RFID Reader to use it with an Arduino

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I was hoping you found how to use the ACR122U. That was exactly what I was looking for.

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