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Repetitionless is a set of shaders that removes texture repetition using various toggleable techniques with additional support for unity terrains, supporting BIRP, URP, and HDRP
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Repetitionless is an easy way to remove repetition from materials by using a custom shader to break up texture tiling. Its as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually modified with many different settings as listed below
On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders! It also includes fully documented scripts used to create the GUI for the premade shaders that you can use to speed up your inspector creation
Many Toggleable Techniques
- Voronoi noise and cell edge sampling
- Random UV scaling and rotation
- Triplanar sampling
- Macro Micro variation support for custom textures or noise
- Distance blending for seperate tiling and offset or material sampling
- Seperate material overlay ontop of the main material
Terrain Support
- Support for up to 32 terrain layers
- Support for all terrain features
- Automatic material and terrain syncing
- All techniques are toggleable per layer
Sub Graphs Included
- Includes custom sub graphs for all the individual features
- All sub graphs are fully documented
- Allows you to create your own shaders with the repetitionless features
Compatibility
- Supports Built-In, URP, & HDRP render pipelines
- Tested and working in Unity 6, 2023, 2022, & 2021.3





