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Remove visible texture tiling and repetition in seconds with a drop-in replacement for materials and terrains, combining many shader techniques into an improved and easy to use workflow
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Remove visible texture tiling and repetition in seconds with a drop-in replacement for materials and terrains, combining many shader techniques into an improved and easy to use workflow. Repetitionless gives good looking variation to materials with minimal setup, and no shader knowledge required!
It is as easy as creating a regular or layered repetitionless material and assigning it to an object or terrain. Each setting can be individually customised per material or layer with many different settings and features
On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders, integrations with other assets, and full documentation with tutorials, scripts, and shaders!
You can use many of these features for FREE with Repetitionless Free and seamlessly upgrade to the full version if needed
Many Repetition Reducing Features
- Break up texture patterns with voronoi based variation
- Change the material or tiling at a distance with distance blending
- Blend a seperate material ontop of the main material with material blending
- Remove texture stretching at all angles with triplanar sampling
- Add custom detail textures or noise with macro micro variation
Multi-Layer Support
- Support for up to 32 terrain layers
- Support for all terrain features
- Automatic material and terrain syncing
- Control Texture mode for use outside of terrains
- All techniques are toggleable per layer
- Multi-layer support is limited in the free version as per the asset page
Multi-Layer Painting Tool
- Easily paint multiple layers onto an object
- Supports all 32 layers
- Includes holes painting
- Paint in the scene view in real time
- Many brush settings
- Support for custom brush textures
- Includes keybinds for everything
- Only in the full version
Sub Graphs Included
- Includes custom sub graphs for all the individual features
- All sub graphs are fully documented
- Allows you to create your own shaders with the repetitionless features
- Only in the full version
Asset Integrations
- Full support for MapMagic 2
- More integrations to come
- Only in the full version
Compatibility
- Supports Built-In, URP, & HDRP render pipelines
- Tested and working in Unity 6, 2023, 2022, & 2021.3







