Hey everyone. I have a problem that has been making me pull my hair out all week! I’m a newbie to all of this and I’m just hoping someone may be able to help me out.
I am trying to create workflows from the major BIM platforms; Revit, Sketchup etc… into Unity to allow for a 3D immersive environment which could be run in a CAVE.
I seem to be having major problems with Revit. This is my current workflow for getting a model into Unity:
Open up a 3D view of a project in Revit > Export FBX from Revit > Open 3ds Max > import the FBX from Revit > accept default settings > Click ‘render production’ on the main toolbar > Under ‘render preset’ select ‘mental.ray.daylighting.high’ and select ‘load’ > Export into the ‘Assets’ Directory of a Unity project.
Warnings appear regarding the geometries, and too many material faces. I am not sure how I should be cleaning up?
I am making sure that I am embedding media.
The project loses most of its textures and only basic colours appear, which for me is not satisfactory. I know that there are programs you can buy which work around this problem, however, I am a student and cannot afford to dish out if there is an alternative! If anyone could give me advice on this, I would be entirely grateful. Thanks!
Ben