Rigidbody2D.Slide(...) bug when combined with Physics2D.IgnoreCollision(...)

Could you, pretty please, with sugar on top, try to get that added to the documentation for eg. Physics2D.Raycast? I saw your post and realized that we have some code internally that’s sorting hits by distance, which turns out to be wasted work. So it’d be great if I could point to a page in the doc and say “hey we don’t need to do this”.

I think we have it because 3D physics doesn’t sort, and then we just assumed that 2D physics was the same?