Rigidbody2D.Slide(...) bug when combined with Physics2D.IgnoreCollision(...)

Thanks for the quick reply, glad I could help!

Also thanks for the updated code for the slide method regarding the other report: I’ll update my c# version with it and while I’m at it, could you please give me some indications about these variables used throughout the slide method:

  • PHYSICS_2D_SMALL_RANGE_CLAMP
  • box2d_b2_epsilon
  • box2d_b2_linearSlop

Is there some Physics2D field or even a constant value I can place here to get it exactly as the c++ version?