Some months ago, I replied to this thread : http://forum.unity3d.com/threads/88796-Rocket-Smoke-Trails
Since then, I’ve been stuck on some more important work, but now I’ll have more free time to work again on this.
The goal here is to get a convincing smoke trail, properly lit by the main light in the scene.
Nobody seems interested until now ^_^;
Anyway, I’ve improved the framerate, and fixed some major bugs.
Now the light can be animated and the particles are lighted properly according to it
I have now to find a solution to get a faster mesh update, not sure if this is possible…
yep, I don’t use it since I need a precise control of what is displayed on each particle.
but I didn’t look in details into shuriken, maybe I could use it to do that
Ach, I could watch that rocket trail for hours, so lovely! Can’t imagine how you’ve done it (magic!), but here’s one buyer ready to go. One issue- could there be an option for more variance? ie choppier, more scattered, rougher.
Of course I can add many options to vary the global shape of the smoke, but I’m stuck on a smooth and circular shape on the texture to keep this volumetric effect, so if the particles are too far away from each others, it will just looks odd
I’m working on it !