Running A Backround Process Like Skype / audio player

I’m thinking of building a streaming audio player. I would like to continue playing music even if I exit the app. Is there any way of doing this on unity iOS / Android?

Thanks!

Dont think so. Apple requires to you use background audio in certain way and Unity itself doesnt support backgrounding so you have to do a lot of stuff in xcode and still might get to a dead end.