Save and Load (450429)

I have a platformer game, I want to have 2 scripts, 1: save the position and level of the player, 2: load the saved data.
I don’t know much about this kind of stuff, but It is a big part of my game.

You can save a transform to playerprefs and also a level int.
http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html

or using C# own saving system …

thats a big overload for just saving a transform and an int.

Just use playerprefs, its fine for game save and load in a nice simple fashion.

Thx