I have a platformer game, I want to have 2 scripts, 1: save the position and level of the player, 2: load the saved data.
I don’t know much about this kind of stuff, but It is a big part of my game.
You can save a transform to playerprefs and also a level int.
http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html
or using C# own saving system …
thats a big overload for just saving a transform and an int.
Just use playerprefs, its fine for game save and load in a nice simple fashion.
Thx