Hello guys !
I m developing an android Game .I’m using a real device for testing. The game uses Google Games Services. I 've been able to sign in , show achievements & leaderboard, add score to leaderboard, unlock achievements.
saved game is ON in the google play console
I used this plugin GitHub - playgameservices/play-games-plugin-for-unity: Google Play Games plugin for Unity
when I tried to implement the cloud save , I added this code Strat() & the app crashed
void Start ()
{
Debug.Log ("0");
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder ()
.EnableSavedGames () //app didn't crash when I commented this
.Build ();
Debug.Log ("1");
PlayGamesPlatform.InitializeInstance (config);
Debug.Log ("3");
PlayGamesPlatform.DebugLogEnabled = true;
Debug.Log ("4");
PlayGamesPlatform.Activate ();
Debug.Log ("5");
}
public void LogIn ()
{
Debug.Log ("6");
if (!Social.localUser.authenticated) {
Debug.Log ("7");
Social.localUser.Authenticate ((bool success) => { //the authentication does not work
if (success) {
Debug.Log ("8");
} else {
Debug.Log ("9");
}
});
Debug.Log ("10");
}
}
I used this plugin to see the logs in my device
here is the log if I used .EnableSavedGames ()
the log if I commented .EnableSavedGames ()


There are several methods that might work. I am using a full body animator for my game but it is single player. UFPS says you should have two separate meshes, Final IK says it can be done in one mesh. Depends on your mesh, character controller, and what feeling you are trying to achieve. I suggest you take a look at their tutorials.
– TanselAltinel