Hi guys,
i’m new to unity and i’m trying to make a physics based drag and drop game, where the user drag items around the screen and then press play to make the items interact. If the user does not like the way the items interact, there is a reset button that allows the user to edit the items position. At this moment that button only restarts the scene, making me lose every object tha was already placed on the screen. I want to know if there is a way to save the scene before pressing play, so that when reset is pressed the game came back to that state.
I think i could do that by adding a script that saves the position of each item, and then when reset is pressed, instantiate each of that items to the original position, but it seems like a rough solution.
Any idea will be appreciated
Thanks