What are the best ways to streamline physics objects so that they take up as little processing power as possible? I’m making a game with TONS of physics objects, and I need it to be as convenient and stress-free as it can be. These are the ways I’m working on right now, any other ideas (or methods of implementing my ideas) are completely welcome!
-Start out all physics objects in Sleep
-When the player is over 1.5 screens away from the objects, make it Kinematic to take away the physics
-When the player is over 2 screens away from the object, remove the object’s rigidbody component altogether (and add it again when the player gets close)
-Put a rigidbody to sleep after it’s been stationary for 3 full seconds
This is all I’ve got so far, any ideas people?