ScriptablePacker for custom sprite atlas packing is here but what does it do?

Hey thanks for the answer.

That doesn’t look like a sample. I’ve checked inside and it’s a big script with mostly internal static methods/structs/classes. I don’t think it’s anywhere near an example. Appreciate the effort but doesn’t look like something usable sadly :slight_smile:

Obviously it can be dissected and be used in the end to create something of our own but that is way too much effort up to a point where makes using the sprite atlas system meaningless anyways.

Still tho, thanks for the answer.