OK, so i’m making a first person game, but there is a problem where whenever i get against any object, i can see right through it. Is there any way for me to fix this?
Make the character controller collider have a larger radius, and/or decrease the camera’s near clip plane (which can have an adverse effect on the zbuffer precision unless the far clip plane is also reduced). Or move the camera in the prefab back a little ways.
–Eric