Seeking Unity Developers & Artists for Mythic Ascension — A Realistic Action RPG (Dragonfall Studios)

About the Project Mythic Ascension is a realistic action RPG built in Unity URP. Players explore an enchanted world filled with ancient ruins, magic, bosses, and evolving abilities. Our goal is to create a visually immersive, combat‑driven RPG with deep progression and a rich atmosphere.

We are currently building the Enchanted Forest region and establishing the core gameplay loop.

Who We Are Dragonfall Studios — a small but ambitious indie team forming around a long‑term RPG vision. We value creativity, communication, and passion for worldbuilding.

Roles We’re Looking For

  • Unity Programmer Combat systems, abilities, AI, player controller, UI logic.
  • Environment Artist / Level Designer Terrain sculpting, foliage, atmosphere, world layout.
  • 3D Artist Weapons, props, creatures, armor, environment assets.
  • UI/2D Artist Skill trees, HUD, icons, menus, ability VFX concepts.

What We Have So Far

  • Unity URP project set up
  • Early worldbuilding (Enchanted Forest terrain)
  • Studio branding (Dragonfall Studios)
  • Clear vision, lore direction, and gameplay goals
  • A committed project lead (you)

What We’re Offering

  • Revenue share (fair, transparent, contract‑based)
  • Portfolio credit
  • Long‑term team placement
  • Creative freedom
  • A chance to help build a full RPG from the ground up

What We’re Looking For in You

  • Passion for RPGs
  • Ability to communicate
  • Willingness to collaborate
  • Desire to grow with a team
  • Experience with Unity (any level welcome)

How to Apply

Send a message with:

  • Your role
  • Your experience level
  • Examples of your work (if available)
  • Why you want to join Mythic Ascension

We respond quickly.

So is it rev-share position?

I hope you don’t mind asking but I wonder what about exploring ancient ruins filled with magic is “realistic”? :wink:

“Realistic RPG” sounds like an oxymoron unless you base the RPG in the real world, ie The Sims.

A project is setup and studio branding exists, and the studio lead is … hmmm, you as in “me”?
That list is completely underselling it. I hope you got more because this comes across like the usual “I/We have a great game idea and a story, let’s get started!”.

Adding to that is querying google for “Dragonfall Studios” coming up empty with this very thread being the top search results. When you do have Studio Branding this includes a public website in my expectation.

realistic sense talking about like graphics wise and also our studio is just starting up and i have more than just a good idea i feel we have the potential to become as big as fallout sense


this is one of our prototype logos for the game cover it will hopefully be broadcasted on pc, Steam, and even hoping for Microsoft and other big systems.

yes it is we plan on writing contracts with everyone involved and splitting profits evenly once income comes in.