Sending and Receiving Messages

Hi,

I need to send and receive messages from computers. I’m using 3 computers in Lan and, for the objects, I’m using the NetworkView, but, I need to send another messages with some data… I’m using only the Unity Network.

These messages will contain only some informations about the game, like Speed, if some item are turned On or Off, etc.

What’s the best way to do that?

networkView.RPC ?

But, Can I use RPC for Realtime messages?

Sure, nothing prevents it from that.
rpc is just messaging too, the only difference to syncing is that it is always guaranteed sending

Ok, Thank you Guys! :wink: