Hello i readed all google pages and everything i could find but nothing helped me so i have to ask here: i made a script attached to 100 cubes it says
using UnityEngine;
using System.Collections;
public class IfClose : MonoBehaviour {
public bool Gravitronned= false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter (Collider col)
{
if (col.gameObject.name == "IfInScreenGrv") {
Gravitronned = true;
}
else
{
Gravitronned = false;
}
}
}
and then i have another script that says
using UnityEngine;
using System.Collections;
public class TimeFreeze : MonoBehaviour {
static bool GravitronedTwice;
// Use this for initialization
void Start () {
}
void Update ()
{
GravitronedTwice = gameObject.GetComponent<IfClose> ().Gravitronned;
if (GravitronedTwice = true) {
if (Input.GetKeyDown (KeyCode.V)) {
Physics.gravity = new Vector3 (0, 3.0F, 0);
}
}
}
}
so when i press V i want the cube only in this area to get
Physics.gravity = new Vector3 (0, 3.0F, 0);
others stay ass they are

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