Has anyone received this failed error after setting up Unity and iPhone:
No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386 ppc ppc64 ppc7400 ppc970 x86_64).
Im trying to set up my iPhone and Unity to work together but I cant get past this issue or error?
Im going through the iPhone stuff from the developer site (apple) with the videos and Xcode and also using the iPhone tutorial below:
Im going to try and do everything over again I dont think I missed any steps but am stuck at this point… Oh I get this when I try and Build and Run from the tutorial above.
Im sure I got all of the certificates and everything created Im just wondering if something is missing from the tutorial?
Any help would greatly be appreciated
In Xcode or After Build Run These are the files that are RED with a Yellow Toolbox next to them):
Make sure when you build and xcode pops up where it shows an error to select (in the upper left hand corner) from the drop down a ‘release’ option and not a ‘simulator’ option.
Once you change this setting, you can just ‘append’ from unity and it should remember and prevent you from having to change it every time you build to device.
If it can help anyone : I kept getting that error, even though “Device” was selected.
I had to go in the Project Settings (in XCode) and change the “Base SDK” to something that wasn’t “missing” (in my case, it always defaults to the 2.0 SDK, which I don’t have)
After setting the Base SDK, I didn’t see this error again.