Im geting terrible occasional frame dips. When i profile in the editor the dips seem to some from ‘Setup camera Properties’ I’m using URP and this happens in both versions of unity that i’ve tried(6.1 and 6.2 beta). I have a relatively simple scene. It is a racing game with just one camera active, no RenderTextures in use, 60 batches max and less than 50triangles rendered per frame
I am having the same issue, periodic 10-20ms spikes in profiler in both debug/release mode. It seems to come from Library\PackageCache\com.unity.render-pipelines.universal@5ed031f116da\Runtime\ScriptableRenderer.cs