Anyone have an idea why shaders would suddenly not update when loading a scene via an Assetbundle? Both 5.1/5.2…
We end up with all meshes being black and or pink.
If i iterate over the materials in the scene, take the same shader and simply reassign it, it works 100% but this shouldn’t ever be needed. The thing is the inspector looks absolutely fine, it simply looks like some kind of runtime binding failure somewhere?
We’re using the new assetbundle system and there is only 1 scene in the bundle, no materials, shaders.
Shaders are all in resources.
We tried to preload the shader via the Required/Preloaded shader list in the Graphic settings to no avail…
At a loss as to why this is occuring. It happens on and off. We are using our own custom shaders.
thnx