And you can set the Far and Close Clippings of the Projector. This has also Impact on how much it fades out. Distance between far and close is calculated for the “alpha”.
I am trying to set a shadow for my character, using render to texture and one projector. It’s almost done, but muy shadow isn’t black (or grey transparent), my shadows is exactly the render to texture.
How can i convert the render to texture to black and white?