Firstly, why does the blob shadow projector cast no shadow here? If I rotate it
I can see the effect over the entire plane but can’t seem to scale it down. In other scenes it focuses a tight shadow under a vehicle or the like?
I recently upgraded “Flip for Mac”; the WMV components for Quicktime and I had to then reinstall Intel Combo for 10.4.9. Is that normal?
The idea of blob shadow is that its a projector (think slide projector but it projects black instead of image). Youd be better parenting it to the car, pointing straight down. Eventually you’ll want a script so the shadow follows the cars position, and always points down. I think your trying to cast a shadow with it arent you? No go. Simple blobs. This feature runs well on totally crap video cards btw
AC
Edit heres what I use
var subprefabcube : Transform;
function Update ()
{
transform.position = subprefabcube.position;
transform.rotation = subprefabcube.rotation;
}
Change subprefab cube for whatever you want. I have that cube parented to my sub pointing down with its z (blue arrow) axis.hth
No, not trying to cast a shadow ( I wish)… I understand the principle.
The shadow under the truck isn’t all that great I know but problem is that the projecor in the curent scene (above) won’t project anything. Getting no blob at all.
Well looking at your pic, I’d say it is projecting as the car has blackness around it.
Are you using the standard blob shadow projector? Or have you imported your own texture? If the near clip plane is too high, the projection wont hit the surface…Heres my inspector settings…
HTH
AC
your yellow widget box must collide with the ground object in order to see the shadow. From your pic of the building the box stops shy of the ground and thus no shadow.
Figured out why the original projector wasn’t working. I increased the size of the texture to 512, clamped it and then scaled the projector up a little. Not perfect but this is the same projector with a new image and model.
The bug, if it is one must be in that one project file because if I open the scene with the dysfunctional projector in another project it works. So, not much use sending it.