Hello!I hope that this’ll be a bit more responsive than the polycounters,but I have an issue that’s been plaguing me.
In 3DSMAX’s particle system dynamics,there is a feature that allows for the projected planes to face outward instead
of this: http://puu.sh/1P0L2
The particles only seem to follow a certain axis.Though they’re silhouetted onto the mesh,they don’t really face outward.
I’ve substituted for “Verticle Billboard” seeing that the particle gaps aren’t visible unless viewed from the top of the screen,but
I just needed to know if there were a fix for this.