is it possible to make a similar construction in the js?
new void Update()
{
base.Update();
}
![]()
is it possible to make a similar construction in the js?
new void Update()
{
base.Update();
}
![]()
I think in JavaScript, it’s “super” instead of “base”. Also, you should avoid “new” if possible. Not sure if it matters for how Unity calls Update though.
//base class
protected virtual function Update()
{
}
//subclass
protected override function Update()
{
super.Update();
}
(I’m not sure how exactly JavaScript supports protected virtual/override, if someone could comment/fix the syntax, that’d be great)